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Gameplay aside, the game recreates the Avengers films, nearly scene by scene, down to using audio clips, which do sound odd at times. Thor’s hammer hit against Captain America’s shield-and the resulting blast wave-is always a fun time. Those abilities become more powerful when used in combination with other superheroes. With each new superhero unlocked, I was excited to see what abilities I would have in my arsenal. I love flying around as Iron Man and using his arm’s laser beam. The only saving graces up the game’s sleeves are the variety in the various superhero attacks and combination moves. Spongy character movement and laughable health meters make the combat wear thin after only a few levels. Everything from aiming at enemies to dodging incoming hits is a chore. LEGO Marvel’s Avengers’ focus on combat is a bad decision, considering it’s the worst part of any LEGO game. Black Widow can use a scanner to search environments for hidden objectives, which is one of the laziest gameplay mechanics I’ve seen in some time.īut the fighting must be fun, considering it’s a game about superheroes, right? Surprise: it isn’t. It loves to wait for a few minutes of player frustration before pointing towards a totally-not-obvious objective.
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Nearly all of the levels follow the same routine of "complete a set of objectives by performing the same exact activities, rinse and repeat till the credits roll." Also, the game often fails at exlaining basic gameplay concepts, such as how to access other missions or the open-world hubs. Does it make sense? No, but let’s continue. Then, for some odd reason, the narrative switches to the original Avengers film. The tutorial mission is the introductory scene from Avengers: Age of Ultron. Too bad a lot of content doesn’t equal entertaining gameplay. This might be the most Marvel content in a game, ever. And of course, following other LEGO games' lead, there are open-world hubs to explore, with the largest being Manhattan. The game even completes narratives for both Avengers films with the other source material functioning as side missions. Not to mention over 200 Marvel superheroes, from popular characters such as The Incredible Hulk to lesser-known ones that still only exist in comic book form. It draws from films ranging from Age of Ultron to Thor: The Dark World. LEGO Marvel’s Avengers' list of source material is impressive. If you’re thinking those activities sound boringly familiar, you would be right. The game doesn’t go beyond the developer’s tiresome formula of smashing bricks, fighting enemies, jumping around, and sometimes rebuilding those bricks into something else. I sat playing the game, continually looking for something to be at least a little bit exciting. Remember LEGO Dimensions and how refreshing it felt when developer TT Games tried out new gameplay ideas? Throw all of those new ideas away and you're stuck with LEGO Marvel’s Avengers.